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Wellness

Why I Love The Game Of Tic-tac-toe

That’s right. You can’t win, but you can play. This game involves a lot of thought and patience (I’m serious), it’s highly addictive, and is sure to make you a better person. The only downside is that the winner may get more points.

Every kid’s got an answer for this question. But this week the question became something totally different, for me. After watching The Matrix movie over and over, I decided to study the real Matrix, even though I was sure it wasn’t real. What a lot of this game revolves around here is the idea of The Matrix, the matrix of perception in which things are actually happening, not just on a screen. In fact, our physical reality itself is just a simulation. And in that one screen, there are literally things in our world that are literally unreal. This is why the Matrix is actually real. Of course, there is of course another reason that the matrix might not be real, but for the purposes of this post, we’ll let it slide, for now.

This is the game of Tic-tac-toe, or Tic-tac-toe like some computer game, in which two players, one playing Black, one playing White, compete on a grid using a grid of red symbols (in this case, the black and white arrows), to capture the same number of tiles as the opponent. The symbols have different types of effects. A red arrow can make the player on the other side suffer an ailment, a green arrow can make the attacker suffer an ailment, and an orange arrow can let the player on your side play a tile in the same direction as the opponent. The idea is that the players don’t know each other and don’t have any information, which is why it’s more a problem of mental arithmetic than any physical arithmetic. The rules of the game are so complicated that I’ll use a computer program as an example of the actual game, to avoid spoilers. So, here are the rules (I use the word rules because there is really no such thing as a “right” answer; instead, this is something where players must find all the possible combinations of the symbols, and each player must try all the possible moves of his or her opponent in the exact same order):

1) On your turn, when I tell you to play on my side, do it in this order: 1a. Draw a number of tiles from the grid (remembering that you can’t play a tile unless it’s adjacent to any adjacent symbol on my side) 1b. Set your board up so that the tiles you draw go onto the top row of tiles: For black: 2 For yellow: 1c. When the other player’s board is arranged the same as yours, but with black’s tiles stacked onto yellow’s tiles: 1d. When the other player’s board is set up the same as yours except white’s tiles: 2 For blue: 0 If you play any white tile, you play that in the same direction as the other player. 2. If you play a black tile in the center, you play that tile in the same direction as the other player. 3. If you play a red tile, you play on the same row as the other player.

And when you’re done with your turn, it’s your turn again.

The board is placed in the center for your own turn; however, I like to call it “the opponent’s board.” So, if the opponent played as you, he/she is going to go around the board for your turn, as you did for the first player’s turn. Now what happens if you and the opponent both get the board exactly right, only one side is a tad more wrong than the other? What will they do after the initial scramble?¬†Well, the game is over, because both players play as you played, both playing, again and again, one board on one side of the screen, and the other board on the other one. Then again, there’s at least one rule in this game. If one player runs out of tiles to play, that player must move on to the next board, and play one more tile.